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Baron
Stats
    Health 679 - 2054
    Energy 270 - 765
    Armor 20 - 50
    Shield 20 - 50
    Weapon 71 - 108
    Atk speed 100% - 122%
    Range 5.4
    Move speed 2.6

Attack Type: Ranged
Position: Lane
Role: Sniper

Description

Baron rains destruction on his opponents. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. No matter how he builds, he brings incredible range and powerful burst damage to any team.

Abilities

Rocket-launcher

Rocket Launcher

Baron's basic attacks deal 130% weapon damage to the target.

  • Explosions deal 100% damage to surrounding enemies.
  • Explosions deal 20% less damage to minions.





Porcupine-mortar

Porcupine Mortar

Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.

  • Enemies are also slowed by 35%(+15% WP), decaying over 2.2 seconds.
  • This slow is further increased with weapon power up to a cap of 65% with 200 weapon power
  • The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
  • Baron can fire this while using Jump Jets
  • Deals 50% less damage to minions.

Stats

  • Charge time: 5 / 4.5 / 4 / 3.5 / 2.5
  • Energy cost: 60 / 65 / 70 / 75 / 80
  • Range: 8 / 8 / 8 / 8 / 8 (+1.5% CP)
  • Damage: 40 / 120 / 200 / 280 / 360 (+190% CP) (+70% WP)

Jump-jets

Jump Jets

After a brief delay, Baron jets to the target location then gains bonus move speed for 2.1 seconds. His next basic attack is a double shot.

  • Overdrive: At max rank, Baron ignores all debuffs while leaping.
  • Baron takes longer to power up the farther he is away from his destination. However, this delay is reduced by weapon and crystal power up to a maximum of 200 total.
  • Basic attacks reduce this ability's cooldown by 12.5%.


Stats

  • Cooldown: 22 / 20 / 18 / 16 / 12
  • Energy cost: 130 / 140 / 150 / 160 / 170
  • Range: 10 / 10 / 10 / 10 / 10
  • Speed boost: 0.8 / 1 / 1.2 / 1.4 / 1.8 (+0.1% WP)

Ion-cannon

Ion Cannon

Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3-second delay.

  • This deals full damage to enemies near the center, falling off to 65% damage at the edges.
  • Although Baron and his allies can see the designated location immediately, enemies only become aware of it 0.9 seconds before impact.


  • Passive: Each rank of this ability permanently increases Baron's basic-attack range.
  • Deals 50% less damage to minions.

Stats

  • Cooldown: 90 / 75 / 60
  • Energy Cost: 140 / 140 / 140
  • Range: 20 / 35 / 50
  • Damage at center: 400 / 650 / 900 (+225% CP) (+120% WP)
  • Bonus attack range: 1 / 1.5 / 2

Tips:

  1. Porcupine Mortars are great for zone control and not only do considerable damage, but also slow enemies. Use them as a deterrant to keep enemies at a safe distance.
  2. Ion Cannon will only reveal its blast radius at the last second. So, place your Ion Cannon where your enemies are going to be, not where they are.
  3. If an enemy jungler dives you, use your Jump Jets over a wall to create distance. Baron wants to be far away from his targets

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