Baron | |
---|---|
Stats
| |
Health | 679 - 2054 |
Energy | 320 - 765 |
Armor | 20 - 75 |
Shield | 20 - 55 |
Weapon | 71 - 130 |
Atk speed | 100% - 111% |
Range | 5.7 |
Move speed | 3.6 |
Attack Type: Ranged |
Description[]
Baron rains destruction on his opponents. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. No matter how he builds, he brings incredible range and powerful burst damage to any team.
Abilities[]
Rocket Launcher[]
Baron's basic attacks deal 125% weapon damage to the target.
- Explosions deal 90% damage to surrounding enemies.
- Explosions deal 50% less damage to minions.
Porcupine Mortar[]
Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.
- Enemies are also slowed by 10%(+10% WP), decaying over 2.2 seconds.
- This slow is further increased with weapon power up to a cap of 30% with 200 weapon power
- The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
- Baron can fire this while using Jump Jets
- Deals 50% less damage to minions.
Stats
- Charge time: 5s / 4.5s / 4s / 3.5s / 2.5s
- Energy cost: 25 / 35 / 45 / 55 / 65
- Range: 8 / 8 / 8 / 8 / 8 (+1.5% CP)
- Damage: 40 / 120 / 200 / 280 / 360 (+130% CP) (+70% WP)
Jump Jets[]
After a brief delay, Baron jets to the target location then gains bonus move speed for 2.1 seconds. His next basic attack is a double shot.
- Overdrive: At max rank, Baron ignores all debuffs while leaping.
- Baron takes longer to power up the farther he is away from his destination. However, this delay is reduced by weapon and crystal power up to a maximum of 200 total.
- Basic attacks reduce this ability's cooldown by 15%.
Stats
- Cooldown: 20s / 19s / 18s / 17s / 14s
- Energy cost: 130 / 140 / 150 / 160 / 170
- Range: 10 / 10 / 10 / 10 / 10
- Speed boost: 0.5 / 0.6 / 0.7 / 0.8 / 1 (+0.3% WP)
Ion Cannon[]
Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3-second delay.
- This deals full damage to enemies near the center, falling off to 65% damage at the edges.
- Although Baron and his allies can see the designated location immediately, enemies only become aware of it 0.9 seconds before impact.
- Passive: Each rank of this ability permanently increases Baron's basic-attack range.
- Deals 50% less damage to minions.
Stats
- Cooldown: 80s / 70s / 60s
- Energy Cost: 100 / 125 / 150
- Range: The whole map
- Damage at center: 500 / 750 / 1000 (+150% CP) (+120% WP)
- Bonus attack range: 0.6 / 1.2 / 1.8
Tips:[]
- Porcupine Mortars are great for zone control and not only do considerable damage, but also slow enemies. Use them as a deterrant to keep enemies at a safe distance.
- Ion Cannon will only reveal its blast radius at the last second. So, place your Ion Cannon where your enemies are going to be, not where they are.
- If an enemy jungler dives you, use your Jump Jets over a wall to create distance. Baron wants to be far away from his targets
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