|Atk speed||1.00 (+0.02)|
Attack Type: Ranged
Baron rains destruction on his opponents. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. No matter how he builds, he brings incredible range and powerful burst damage to any team.
Baron's basic attacks deal 130% weapon damage to the target and surrounding enemies. These explosions deal reduced damage to lane minions.
Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.
- Enemies are also slowed by 35%, decaying over 2.2 seconds.
- This slow is further increased with weapon power up to a cap of 65% with 200 weapon power
- The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
- Baron can fire this while using Jump Jets
- Cooldown: 0 / 0 / 0 / 0 / 0
- Energy cost: 70 / 80 / 90 / 100 / 110
- Charge time: 5 / 4.5 / 4 / 3.5 / 2.5
- Range: 8 / 8 / 8 / 8 / 8 (+1.5% CP)
- Damage: 40 / 120 / 200 / 280 / 360 (+190% CP) (+70% WP)
- Damage to minions: 40 / 100 / 160 / 220 / 280 (+20% CP) (+20% WP)
After a brief delay, Baron jets to the target location then gains bonus move speed for 2.1 seconds. His next basic attack is a double shot.
- Overdrive: At max rank, Baron ignores all debuffs while leaping and for 1 second after landing.
- Baron takes longer to power up the farther he is away from his destination. However, this delay is reduced with weapon power and is fully removed with 200 weapon power.
- The range of this ability increases with crystal power up to a cap of 18 meters with 200 crystal power.
- Basic attacks reduce this ability's cooldown by 12.5%.
- Cooldown: 22 / 20 / 18 / 16 / 12
- Energy cost: 130 / 140 / 150 / 160 / 170
- Range: 10 / 10 / 10 / 10 / 10 (+4% CP)
- Speed boost: 0.8 / 1 / 1.2 / 1.4 / 1.8 (+0.1% WP)
Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3-second delay.
- This deals full damage to enemies near the center, falling off to 65% damage at the edges.
- Although Baron and his allies can see the designated location immediately, enemies only become aware of it 0.9 seconds before impact.
- Passive: Each rank of this ability permanently increases Baron's basic-attack range.
- Cooldown: 90 / 75 / 60
- Energy Cost: 140 / 140 / 140
- Range: 20 / 35 / 50
- Damage at center: 400 / 650 / 900 (+225% CP) (+120% WP)
- Damage to minions: 150 / 225 / 300 (+50% CP) (+30% WP)
- Bonus attack range: 1 / 1.5 / 2
- Porcupine Mortars are great for zone control and not only do considerable damage, but also slow enemies. Use them as a deterrant to keep enemies at a safe distance.
- Ion Cannon will only reveal its blast radius at the last second. So, place your Ion Cannon where your enemies are going to be, not where they are.
- If an enemy jungler dives you, use your Jump Jets over a wall to create distance. Baron wants to be far away from his targets