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Baron
E91C2545-4BAD-4ADE-9563-A9C215C55E14
Stats
    Health 679 - 2054
    Energy 320 - 765
    Armor 20 - 75
    Shield 20 - 55
    Weapon 71 - 130
    Atk speed 100% - 111%
    Range 5.7
    Move speed 3.6

Attack Type: Ranged
Position: Lane
Role: Sniper

Description[]

Baron rains destruction on his opponents. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. No matter how he builds, he brings incredible range and powerful burst damage to any team.

Abilities[]

Rocket-launcher

Rocket Launcher[]

Baron's basic attacks deal 125% weapon damage to the target.

  • Explosions deal 90% damage to surrounding enemies.
  • Explosions deal 50% less damage to minions.





Porcupine-mortar

Porcupine Mortar[]

Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.

  • Enemies are also slowed by 10%(+10% WP), decaying over 2.2 seconds.
  • This slow is further increased with weapon power up to a cap of 30% with 200 weapon power
  • The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
  • Baron can fire this while using Jump Jets
  • Deals 50% less damage to minions.

Stats

  • Charge time: 5s / 4.5s / 4s / 3.5s / 2.5s
  • Energy cost: 25 / 35 / 45 / 55 / 65
  • Range: 8 / 8 / 8 / 8 / 8 (+1.5% CP)
  • Damage: 40 / 120 / 200 / 280 / 360 (+130% CP) (+70% WP)

Jump-jets

Jump Jets[]

After a brief delay, Baron jets to the target location then gains bonus move speed for 2.1 seconds. His next basic attack is a double shot.

  • Overdrive: At max rank, Baron ignores all debuffs while leaping.
  • Baron takes longer to power up the farther he is away from his destination. However, this delay is reduced by weapon and crystal power up to a maximum of 200 total.
  • Basic attacks reduce this ability's cooldown by 15%.


Stats

  • Cooldown: 20s / 19s / 18s / 17s / 14s
  • Energy cost: 130 / 140 / 150 / 160 / 170
  • Range: 10 / 10 / 10 / 10 / 10
  • Speed boost: 0.5 / 0.6 / 0.7 / 0.8 / 1 (+0.3% WP)

Ion-cannon

Ion Cannon[]

Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3-second delay.

  • This deals full damage to enemies near the center, falling off to 65% damage at the edges.
  • Although Baron and his allies can see the designated location immediately, enemies only become aware of it 0.9 seconds before impact.


  • Passive: Each rank of this ability permanently increases Baron's basic-attack range.
  • Deals 50% less damage to minions.

Stats

  • Cooldown: 80s / 70s / 60s
  • Energy Cost: 100 / 125 / 150
  • Range: The whole map
  • Damage at center: 500 / 750 / 1000 (+150% CP) (+120% WP)
  • Bonus attack range: 0.6 / 1.2 / 1.8

Tips:[]

  1. Porcupine Mortars are great for zone control and not only do considerable damage, but also slow enemies. Use them as a deterrant to keep enemies at a safe distance.
  2. Ion Cannon will only reveal its blast radius at the last second. So, place your Ion Cannon where your enemies are going to be, not where they are.
  3. If an enemy jungler dives you, use your Jump Jets over a wall to create distance. Baron wants to be far away from his targets

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