|Atk speed||1.00 (+0.02)|
Attack Type: Ranged
Baron rains destruction on his opponents. When building crystal items, he becomes mobile artillery, laying siege to enemy teams. His weapon path enables aggressive in-your-face tactics. No matter how he builds, he brings incredible range and powerful burst damage to any team.
Baron's basic attacks deal 120% weapon damage to the target and surrounding enemies.
- Explosions deal 20% less damage to minions.
Baron launches artillery toward the target location, heavily damaging enemies on impact. This ability has 2 charges.
- Enemies are also slowed by 35%(+15% WP), decaying over 2.2 seconds.
- This slow is further increased with weapon power up to a cap of 65% with 200 weapon power
- The range of this ability increases with crystal power up to a cap of 11 meters with 200 crystal power.
- Baron can fire this while using Jump Jets
- Cooldown: 0 / 0 / 0 / 0 / 0
- Energy cost: 70 / 80 / 90 / 100 / 110
- Charge time: 5 / 4.5 / 4 / 3.5 / 2.5
- Range: 8 / 8 / 8 / 8 / 8 (+1.5% CP)
- Damage: 40 / 120 / 200 / 280 / 360 (+190% CP) (+70% WP)
- Damage to minions: 40 / 100 / 160 / 220 / 280 (+20% CP) (+20% WP)
After a brief delay, Baron jets to the target location then gains bonus move speed for 2.1 seconds. His next basic attack is a double shot.
- Overdrive: At max rank, Baron ignores all debuffs while leaping.
- Baron takes longer to power up the farther he is away from his destination. However, this delay is reduced with weapon power and is fully removed with 200 weapon power.
- The range of this ability increases with crystal power up to a cap of 18 meters with 200 crystal power.
- Basic attacks reduce this ability's cooldown by 12.5%.
- Cooldown: 22 / 20 / 18 / 16 / 12
- Energy cost: 130 / 140 / 150 / 160 / 170
- Range: 10 / 10 / 10 / 10 / 10 (+4% CP)
- Speed boost: 0.8 / 1 / 1.2 / 1.4 / 1.8 (+0.1% WP)
Baron targets a location anywhere on the map for an orbital strike, obliterating the area after a 3-second delay.
- This deals full damage to enemies near the center, falling off to 65% damage at the edges.
- Although Baron and his allies can see the designated location immediately, enemies only become aware of it 0.9 seconds before impact.
- Passive: Each rank of this ability permanently increases Baron's basic-attack range.
- Cooldown: 90 / 75 / 60
- Energy Cost: 140 / 140 / 140
- Range: 20 / 35 / 50
- Damage at center: 400 / 650 / 900 (+225% CP) (+120% WP)
- Damage to minions: 150 / 225 / 300 (+50% CP) (+30% WP)
- Bonus attack range: 1 / 1.5 / 2
- Porcupine Mortars are great for zone control and not only do considerable damage, but also slow enemies. Use them as a deterrant to keep enemies at a safe distance.
- Ion Cannon will only reveal its blast radius at the last second. So, place your Ion Cannon where your enemies are going to be, not where they are.
- If an enemy jungler dives you, use your Jump Jets over a wall to create distance. Baron wants to be far away from his targets